Playing with Science
Tissues in our body are maintained by a small population of stem cells that behave according to certain rules. There is a stochastic component in their behavior (for example: with each cell division the chance is 40% that two new stem cells will arise). These rules describe complicated principles and can be reflected in mathematical equations, but you can also hide them in an educational game so that students can learn to understand these biological processes in a playful way.
The case holder is dr. Renée van Amerongen together with dr. Gooitzen Zwanenburg of the Swammerdam Institute for Life Sciences at the Faculty of Science of the University of Amsterdam. The department already has a rudimentary version in the form of a board game and a simple computer model. The question they want to ask you is: How can game design (in the broadest sense of the word) provide an immersive user experience in this case?
During the Fillip Residencies you will work with an artist or scientist on a case for about two days a week for three months. You will join in-depth master classes from different teachers, you will learn how to pitch your idea and will get support in interdisciplinary collaborations. At the end of the residency period your will present your ideas to the case holder.
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